
- #BUNNY FURRY MODEL 3D BLENDER DOWNLOAD HOW TO#
- #BUNNY FURRY MODEL 3D BLENDER DOWNLOAD DRIVERS#
- #BUNNY FURRY MODEL 3D BLENDER DOWNLOAD SOFTWARE#
#BUNNY FURRY MODEL 3D BLENDER DOWNLOAD DRIVERS#
So I’ve been trying to translate the principles of using one bone in the armature to control Shape keys with IPO drivers in Blender to get some basic lipsync working on a rig.
#BUNNY FURRY MODEL 3D BLENDER DOWNLOAD HOW TO#
All that aside, there is an amazing amount to be gleaned from the book, from lipsync, the main principles of mouth shapes or ‘visemes’ and how to control them, all the way through to the correct topology when building a head. In my opinion you would need to have a good intermediate knowledge of your chosen 3d program to be able to work with the book if your not using Maya.
#BUNNY FURRY MODEL 3D BLENDER DOWNLOAD SOFTWARE#
However a lot of the basic principles can be translated to many other software packages with a bit of tweaking, which brings me to the second point. A couple of things though, firstly, the book is mostly geared towards using Maya. For anyone wanting to perfect their character animation and acting, this book is a must.

I recently bought a copy of ‘Stop Staring – Facial Modeling and Animation Done Right’ by Jason Osipa. Still a lot of work to be done with it, but it’s a start, and it’s the first time I’ve ever built a proper interior set before. I had originally built it as an apartment, but I think it’s going to end up being a house, therefore I’ll be losing the bedroom. I’ve also put some figures in there to get an idea of scale. I’ve so far been trying to build an interior to get an idea of how things will act out, and roughed in some furniture. It’s been in development for what seems like forever, simply because I can only get working on it between work. In the meantime, I’ve been trying to plan out a set for a short animation of a script written by Craig Smith over at Motion Comics. We’re all gonna have a lot of fun with that, tracking robots into our backyards, etc! I’ve finally moved up to Blender 2.59, and looking forward to some of the integration from the GSOC developments, particularly the tracking feature. I haven’t had much time for posting recently, but I have been doing a few bits and pieces here and there. It’s far from perfect but it’s a good start with a Blender feature which I can see fast becoming a powerful tool in my arsenal of vfx tools. I then decided to shoot some footage with my phone since I already knew these details and finally got this result. I had downloaded various clips from the internet, if you do a search for ‘free tracking clips’ you’ll find a few places to download them from, but I was having trying to find sensor sizes and focal length for these particular clips. This footage I just shot on my iPhone at my desk, so the compression and motion blur on clip isn’t overly conducive to tracking but with a bit of fiddling and tweaking by hand I eventually got a decent timeline. I wasn’t really concentrating on the animation too much, I just gave the little dragon guy a bit of life to see how well he would sit among some live footage. I’m still trying to get the hang of it, I haven’t done much 3d motion tracking in the past (plenty of 2d though).

This is the first relatively successful track I’ve managed to create with the new motion tracking features in Blender 2.62.
